Healing Grace one target of your spell heals 1 hp for each level of the spell cast. If the target is undead, it takes that amount of damage instead. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Magical Lineage with message, lower cost of metamagic feat by one level bump. Power-Hungry -2 to Will saves vs charm & compulsion if creature creating the effect offers wealth or power. Scaled Skin resist fire 5 and +1 natural armor. ![]() ![]() Share Essence (Sp) (7/day) grant 1d6 temp hps as a standard action by touch, and in exchange, wizard takes the same amount as nonlethal damage. Sin Magic Specialist: Gluttony as necromancy school, but cast the bonus necromancy spell twice, unable to cast abjuration or enchantment spells. Soul Seer use deathwatch as a spell-like ability at will. Wayang Spellhunter with message, lower cost of metamagic feat by one level bump. Kavar’s real strength is his ability to heal two hit points per round at will using the combination of a message spell, heightened two levels (but not requiring higher level slots due to the traits), and casting the spell on allies up to 110’ away. Note how he can keep deathwatch up constantly, so he knows how the health of those around him are generally doing. Alternatively, he can use the ability to damage undead for an equal amount (no save or attack roll needed). At first level, this is a dramatic shift in ‘resource management’.
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